As we continue to head towards release, we take another look at Defendy Rocket's progress. Along with our usual progress updates, this week we have trouble implementing an advertising SDK and suffer from performance issues on Android phones.
We catch up on where we're up to with Defendy Rocket, looking back at our native coding woes, releasing our first beta test and what we've been up to preparing for the next one!
Here's a look at what went into the music of Defendy Rocket, both in terms of composition and production, and how that music is played in-game. Contains chips.
This week was full of technical problems, but we managed to put out a really fun game for our BETA testers along the way. Read about it in our weekly development blog.
Find out what we've been up to in our fourth week of development on Defendy Rocket! Rocket spawning, menus, upgrades and explosions!
Have a look at what we've achieved in our third week of full-time development on Defendy Rocket. It's a smaller post this time!
We take a quick look at one of the design issues we had to solve recently: How to spawn numerous, complex waves of rockets without them overlapping each other.
A look at the process behind creating the rockets for Defendy Rocket, and our efforts to address some of the... criticisms of the player rocket's original design.
Have a look at what we've achieved in our second week of full-time development on Defendy Rocket. There's also a sneak peek at a very old build of the game!
We take a look as some of the changes we've made to Defendy Rocket over the course of the first week and show off the differences in a new video.
We talk about the creation of Bounce Blocker and how this lead to the inception of our first game, Defendy Rocket, as well as take a look at the game as it is right now.
Thinking of starting your own indie company? Ever wondered what it would take it get it going?
We look back at the first couple of weeks of TriCat and discuss some of the things we had to organise in order to get started.
We take a look at the creation of the TriCat Games logo and the process we used to put it together!