We are happy to announce that we've just released R.A.B.B.i.T. on Android. It's worth pointing out that we never got a fix for the issue where certain Android devices will crash when the game loses and then regains focus, such as when signing into Google Play. It was looking like it would take another two months to get a version of Unreal Engine that had a fix for the issue, and we weren't prepared to delay the game's release for that long. We think it only happens on a small percentage of devices, but if this occurs for you, we can only apologise.
You can also download the game's (somewhat short) soundtrack on Bandcamp. You should do that!
In other news, Defendy Rocket is also ready for release, and we're hoping to get it out on both Android and iOS in the next week or two.
Thanks for sticking with us while we've developed and released our games!
My final blog post for TriCat, as I leave the company for other adventures.
R.A.B.B.i.T. (finally) passes submission again and we choose a release date for the game. Defendy Rocket goes into submission for the first time. While Epic still fail to fix our Android bug four months down the line.
R.A.B.B.i.T. is delayed for another week or so, due to unforeseen problems.
R.A.B.B.i.T. passes iOS submission first time and we decide on a final release date for that version of the game.
We also talk about the issues plaguing the Android build and our current situation moving forwards.
291 Days after founding TriCat, our second game: R.A.B.B.i.T. is the first to make it into Apple submission. To celebrate, we unveil our launch trailer!
R.A.B.B.i.T.'s development is complete, but technical issues stop us releasing it currently. We take a look at our plan moving forwards into the future and a new, potential project.
Includes the Voice Recording Session from R.A.B.B.i.T.'s development.
We go into some detail about what's been happening at TriCat so far this year, including several changes to some of R.A.B.B.i.T.'s game modes.
We take a look back at the events of 2015 and talk about what's we're currently up to in 2016
We take a quick look at R.A.B.B.i.T.'s development progress and announce the 'voice' of the rabbits.
We take a look at R.A.B.B.i.T.'s recent development progress.
We take at look at the how we construct the procedural gameplay levels in R.A.B.B.i.T.
Project ROPE becomes R.A.B.B.i.T. and we show a glimpse of Ninja Rabbit, our player character.
We announce our second game: Project ROPE (working title) and take a look at the first week's development. Contains details on how you can play the game for yourself at this early stage.
We talk about moving forward towards our next project and take a detailed look at our new Template Game.
Defendy Rocket's final achievement list.
Having spent a while looking into what it'll take us to implement video ads ourselves, we decide to put the game on hold for a while and focus on a new game instead. But not before we put out a final Defendy Rocket BETA!
As we approach the end of Defendy Rocket's development, we take a look at our progress over the last couple of weeks. We also talk about the game jam we participated in.